By Jack Purdum
Examine all of the fundamentals of C# 3.0 from Beginning C# 3.0: An creation to item orientated Programming, a publication that provides introductory details in an intuitive structure. when you have no previous programming adventure yet need a thorough, easy-to-understand creation to C# and item orientated programming, this publication is a perfect advisor. utilizing the tutorials and hands-on coding examples, you could become aware of attempted and real methods of the exchange, comprehend layout options, hire debugging aids, and layout and write C# courses which are sensible and that include secure programming practices.
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Additional resources for Beginning C# 3.0: an introduction to object oriented programming
Next, you had to close the editor and load the language compiler program to check the program’s statements for errors. Then you had to load an assembler program to convert the source code to assembly language. Finally, you had to load and run a linker program to combine all the elements of your program into an executable program. The Visual Studio IDE provides all of these functions within a single program. This makes it much easier to write and test the programs you create. indd 10 4/7/08 4:53:04 PM Chapter 1: Getting Started The Major IDE Windows The IDE shown in Figure 1-7 divides the screen into three windows.
For example, your program doesn’t have any text in the program’s title bar. Surely C# provides a property that enables you to change the title bar. ) Play around with some of the other properties and see what they do. For example, change the foreground property and see what happens. Each chapter in this book has a set of exercises at the end of the chapter that you should do before reading the next chapter. I realize that you’re anxious to move on to the next chapter, but resist the temptation and do the exercises.
In this program the user interface consists of labels, textboxes, and buttons arranged on a form. indd 33 4/8/08 6:09:34 PM Part I: Getting Started Entire books have been written about how to design a good user interface. While I can’t possibly do justice to the subject of user interface design, I can offer the following guidelines: ❑ Follow the KISS (Keep It Simple Stupid) Principle. What this means is that you should make the user interface as simple as possible yet still acquire the information you need.