By Jeanine Meyer
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Extra info for Beginning Scripting Through Game Creation
I had loved LEMMINGS for its cleverness, cuteness, and goriness, and I liked figuring out some of the overhead puzzles in the 2D ZELDA games and GOD OF THUNDER. I was mostly thinking of those kinds of spatial puzzles when I did my first prototype, but I guess a little bit of METAL GEAR SOLID snuck in subconsciously. com M A T T H A M M I L L is an illustrator, animator, gamemaker, and karaoke superstar. He likes dinosaurs and dogs. com. W W W. G D M AG . C O M 37 through crudely drawn backgrounds.
Many of them even have mature tool chains so you don’t have to roll your own. Engines in this category include OGRE and Genesis3D (which are both open source), low priced engines like Torque, and even really high priced ones such as Unreal, id Tech, and Gamebryo. To varying degrees, all these engines still require a bit of programming to get them up and running a complete game. They might call for some scripting or sometimes even low-level coding to get a real game working. Mostly-ready game engines are a bit more limiting than roll-your-own engines and are frequently optimized for the general case.
W W W. G D M AG . C O M 37 through crudely drawn backgrounds. It’s wonderful that, thanks to engines like this, an art student like me with no technical background can put together a game. Of course, there are limits to what AGS can do, but when I was starting GESUNDHEIT! I had no problem with that. The low res (640x480) 2D graphics didn’t bother me because it kept the sprites manageable and the download size small. The singlescreen backgrounds worked fine for the line-of-sight gameplay, too, because I didn’t want to worry about monsters being able to spot the player from beyond the edge of the screen.