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Extra resources for CGArena Aug - Sep 2010 Issue
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LIGHTING I used mental ray with Final Gather to render and used 8 Lights to simulate an oven light. In some lights I turned on the “show icon on renderer” and used Inverse decay. This option allows the Area light visible on render and in this case acted as a light bulb effect. I also created a Self illuminated white plane (invisible to Final gather) to create a nice window reflection on the character. Final Gather in low preset and 1 diffuse bounce was perfect. For the shaders I used Mental ray Arch&Design and SSS Skin + (mi).
E. ‘Skin Rendering’. Because, for skin I have used a ‘SSS’ shader in Mental Ray and then I composed it in Photoshop to show it more realistic. Here are the SSS settings. com Page 48 Tutorial Issue 4 Aug - Sep 2010 by Dilip Suthar, India CGArena Making of Stewie LIGHTING Lighting this scene was not a big deal. Because I haven’t used much complicated light settings for this scene. The main reason behind lights for this scene is to make my Stewie look better. That’s it. Because there is no Hardcore background or anything fantasizing stuff except the organic model.
Because there is no Hardcore background or anything fantasizing stuff except the organic model. So I did use 3 lights. 5) You can see it in this following image showing the Light Placement in the scene. POST - PRODUCTION So we finally came to our last stage of ‘Mission Stewie’. Basically I love post production because I love making my models more and more realistic and comprehensively detailed one. For that, all I needed to have is a true imagination of Stewie in my own mind to do its post production.